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Adding pre-creation hooks for Clans
#34
Hello, I am currently working on a plugin and I noticed that the Team system includes both 'Create' and 'Created' hooks, which is very useful for blocking or modifying actions before they finalize. However, the Clan system currently only provides
1
CUI Update Basic Code Example
#31
I'm having trougble figuring out how to code CUIs using the new Update property. The only CUI example code I have been able to find was in various old Rust mods (e.g., Server Info, etc.). Note I have the CUIs working in my mods, but because I'm
Completed
1
Update MySql.Data
#30
Please update Oxide to use a newer version of the MySql.Data extension. The current version is iirc from around 2016?? It has become a limiting factor now for working with MySQL/MariaDB any newer than 5.7/10.5 respectively, with people having to do
Completed
1
Entity Links Multithreading
#24
It would be nice if Entity links initialization is multithreaded like navmesh agent does, so it could fix very long startup from server who have more than 600k entities.
1
Optimize language folders
#23
Language folder is not the main language Language - plugin name.json -> Plugin name - en.json, ko.json, es.json (If there is no language.json file, I think it would be okay to read the default en.json file!) I think it would be easier to man
2
Origin to be added to onPlayerChat and OnPlayerCommand hooks
#21
Update the onPlayerChat and OnPlayerCommand hooks so they include origin of the message and be able to distinguish team chat from global chat
1
Control flares from patrol heli
#19
hello could you add a hook to control the flares of the patrol helicopter when it is attacked by players from the Homing Missile Launcher? thanks a lot
3
Add support for more than just .cs
#20
For example, the way of writing plugins as DLLs would help a lot to optimize them, mainly due to the removal of a lot of reflection : 1) Direct specification of the plugin type - API function calls without Call, but directly 2) Getting rid of boxin
Planned
1
Config for hook sub/unsub
#18
Would be cool to have a config file like oxide.config where all the hooks will be listed and we could tweak with true/false which we want to be subscribed on server start, something like: "hookName", true "otherHookName", false Theres probably a b
2
Open up the pipes and let the sats flow to developers
#17
I really appreciate the hard work that developers do to make Rust great. The free and open source plugins they develop and regularly update are invaluable to myself and many others. I want to support their work but for reasons I don't need to explai
1
add System.Text.Json 8.0.0 library
#16
Hi. I would like to suggest adding support for the System.Text.Json 8.0.0 library, as well as replacing the serialisation of ui interfaces with it
1
Plugin folders
#15
Allow us to create folders in oxide/plugins for better organization
Planned
8
Show plugin RAM usage.
#14
It would be great to be able to see the RAM usage of each plugin when using the o.plugins command to make identifying poorly written plugins easier.
Completed
5
Improvements for PluginReferenceAttribute and making life easier for developers
#13
Enhanced PluginReferenceAttribute Proposal I propose refining the PluginReferenceAttribute by extending its functionalities in the following ways: ### 1. Introducing Minimum Version Requirement: - Functionality: * Allow the sp
5
Allow the use of log levels
#12
The ability to be able to define what kind of logs are relevant per log destination (console, file) Levels should include: Debug Chat Information Warning Error Stack trace
8
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