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Livestock Hooks
#37
It would be great to get hooks for the following actions related to the new livestock update (OnLivestockAnimalFamiliarityAdded already exists as one). The code in parentheses are just the pieces of decompiled code that gave me the idea, though the
Planned
1
Adding pre-creation hooks for Clans
#34
Hello, I am currently working on a plugin and I noticed that the Team system includes both 'Create' and 'Created' hooks, which is very useful for blocking or modifying actions before they finalize. However, the Clan system currently only provides
2
CUI Update Basic Code Example
#31
I'm having trougble figuring out how to code CUIs using the new Update property. The only CUI example code I have been able to find was in various old Rust mods (e.g., Server Info, etc.). Note I have the CUIs working in my mods, but because I'm
Completed
2
Update MySql.Data
#30
Please update Oxide to use a newer version of the MySql.Data extension. The current version is iirc from around 2016?? It has become a limiting factor now for working with MySQL/MariaDB any newer than 5.7/10.5 respectively, with people having to do
Completed
2
Entity Links Multithreading
#24
It would be nice if Entity links initialization is multithreaded like navmesh agent does, so it could fix very long startup from server who have more than 600k entities.
2
Optimize language folders
#23
Language folder is not the main language Language - plugin name.json -> Plugin name - en.json, ko.json, es.json (If there is no language.json file, I think it would be okay to read the default en.json file!) I think it would be easier to man
3
Origin to be added to onPlayerChat and OnPlayerCommand hooks
#21
Update the onPlayerChat and OnPlayerCommand hooks so they include origin of the message and be able to distinguish team chat from global chat
2
Add support for more than just .cs
#20
For example, the way of writing plugins as DLLs would help a lot to optimize them, mainly due to the removal of a lot of reflection : 1) Direct specification of the plugin type - API function calls without Call, but directly 2) Getting rid of boxin
Planned
2
Control flares from patrol heli
#19
hello could you add a hook to control the flares of the patrol helicopter when it is attacked by players from the Homing Missile Launcher? thanks a lot
3
Config for hook sub/unsub
#18
Would be cool to have a config file like oxide.config where all the hooks will be listed and we could tweak with true/false which we want to be subscribed on server start, something like: "hookName", true "otherHookName", false Theres probably a b
3
Open up the pipes and let the sats flow to developers
#17
I really appreciate the hard work that developers do to make Rust great. The free and open source plugins they develop and regularly update are invaluable to myself and many others. I want to support their work but for reasons I don't need to explai
2
add System.Text.Json 8.0.0 library
#16
Hi. I would like to suggest adding support for the System.Text.Json 8.0.0 library, as well as replacing the serialisation of ui interfaces with it
2
Plugin folders
#15
Allow us to create folders in oxide/plugins for better organization
Planned
9
Show plugin RAM usage.
#14
It would be great to be able to see the RAM usage of each plugin when using the o.plugins command to make identifying poorly written plugins easier.
Completed
6
Improvements for PluginReferenceAttribute and making life easier for developers
#13
Enhanced PluginReferenceAttribute Proposal I propose refining the PluginReferenceAttribute by extending its functionalities in the following ways: ### 1. Introducing Minimum Version Requirement: - Functionality: * Allow the sp
6
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