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Compiler Improvements
#6
Update compiler so you can use the latest C# version Allow namespace oxide.plugins.{PLUGIN} Allow multiple .cs files in a .zip file (can be special extension like .cszip)
9
Allow the use of log levels
#12
The ability to be able to define what kind of logs are relevant per log destination (console, file) Levels should include: Debug Chat Information Warning Error Stack trace
8
Plugin folders
#15
Allow us to create folders in oxide/plugins for better organization
Planned
7
Show plugin requirements without login
#9
Remove the requirement to log in to see the works with + used by section. Most people don't even sign in as it's not required to download plugins. Or require sign in to download? IDK /shrug
5
Show plugin RAM usage.
#14
It would be great to be able to see the RAM usage of each plugin when using the o.plugins command to make identifying poorly written plugins easier.
Completed
5
Improvements for PluginReferenceAttribute and making life easier for developers
#13
Enhanced PluginReferenceAttribute Proposal I propose refining the PluginReferenceAttribute by extending its functionalities in the following ways: ### 1. Introducing Minimum Version Requirement: - Functionality: * Allow the sp
5
Removing sandbox completely
#4
The consensus is, the sandbox feature should be retired as not only does it not offer any actual security, but also imposes artificial limitations on *.cs plugins
Completed
4
Handle hook parameter conversions
#11
Hooks should be able to convert things like BasePlayer to IPlayer or vise versa and other types using a conversion interface.
4
Improved pooling
#10
Should have the ability to pool more than just object arrays
4
Needs more cake
#1
Where is all the cake at?
4
Control flares from patrol heli
#19
hello could you add a hook to control the flares of the patrol helicopter when it is attacked by players from the Homing Missile Launcher? thanks a lot
3
Public Sentry Access
#8
Doesnt have to be through sentry but access to veiw errors of your plugins for any plugin author
2
Unit Testing Framework
#7
Spin up servers on azure to test all public plugins for each update. Support ability to test plugins outside ecosystem for a fee. Provide hooks that allows you to run more detailed tests in your plugin if you desire.
2
Config for hook sub/unsub
#18
Would be cool to have a config file like oxide.config where all the hooks will be listed and we could tweak with true/false which we want to be subscribed on server start, something like: "hookName", true "otherHookName", false Theres probably a b
2
Optimize language folders
#23
Language folder is not the main language Language - plugin name.json -> Plugin name - en.json, ko.json, es.json (If there is no language.json file, I think it would be okay to read the default en.json file!) I think it would be easier to man
1
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